FLATLINE
A small survival concept built around fast directional timing, pressure, and a heartbeat that keeps changing the rules.
CosmicGamez / CosmicBrainz07
I am a solo indie developer behind CosmicGamez. I mainly work in Unreal Engine 5, building prototypes around movement, combat, atmosphere, and whatever idea I cannot stop thinking about. FLATLINE is one of my smaller concepts, while Fractured Horizon is the bigger project I keep coming back to.
A small survival concept built around fast directional timing, pressure, and a heartbeat that keeps changing the rules.
A quick look at FLATLINE's heartbeat mechanic, movement, and overall gameplay loop.
I usually post the messier progress and technical stuff on Reddit first, then save the bigger visual updates for YouTube.
Public builds
This is where I keep my playable releases, smaller experiments, game jam builds, and UE5 prototypes.
Devlog / updates
If you want to see how the games are actually coming together, I post Blueprint work, movement changes, combat experiments, and general progress on Reddit and YouTube.
About
I am a solo indie game developer and digital artist behind CosmicGamez. I mainly work in Unreal Engine 5, but I also mess with web design, UI, art, and whatever else helps me get an idea working.
I usually start small, get the main mechanic working, then keep iterating until the movement, combat, visuals, and pacing all feel like they belong together.
I also care a lot about UI. Even if the gameplay is good, a bad or unresponsive interface can make the whole thing feel worse.
"If it feels generic, I am probably changing it."
Contact
You can send me a message here or reach out through one of my other pages.