CosmicGamez / CosmicBrainz07

I build games that should not work, then chase the moment they suddenly do.

I make browser experiments, prototype hard in Unreal Engine 5, and obsess over movement, atmosphere, and interface feel until the whole thing hits right. I build everything under CosmicGamez. FLATLINE is a pulse-pumping survival concept, while Fractured Horizon remains the long-range signal.

  • UE5 + vanilla web builds
  • UX/UI design
  • Digital painting & prototyping
Featured Concept

FLATLINE

Survival pressure centered on high-stakes directional timing and precision reflexes.

Latest video update

Flatline - Gameplay Preview

A high-tempo look at directional heartbeat timing and movement mechanics.

Main devlog lane

r/UnrealEngine5

Reddit is where raw technical devlogs go first. YouTube tracks bigger visual milestones.

Public builds

Games and prototypes released on itch.io.

Explore my playable releases, game jam builds, and Unreal Engine 5 movement experiments.

Devlog / updates

Reddit gets the raw process first. YouTube gets the bigger beats.

Follow development breakdowns, Blueprint systems, and movement iteration directly through Reddit and YouTube.

Live Reddit Feed

Open Reddit

From YouTube

Open Channel

About

I care about the feeling first, then fight until the details stop breaking it.

I am a solo indie game developer and digital artist working under CosmicGamez. I design across Unreal Engine 5 and web technologies, craft game UI, and focus on fast iteration by shipping releases.

How I work

I use smaller public releases to sharpen mechanics, then larger prototypes to push movement, tone, combat feel, and pacing until they hit the target feeling.

UX/UI design is key to every build. If the interface feels unresponsive, the gameplay suffers.

Core stack

  • Unreal Engine 5 (Blueprints & C++)
  • HTML / CSS / JavaScript
  • UX / UI Design
  • Blender 3D Modeling
  • Digital Painting & Concepting
  • Rapid Gameplay Prototyping

What I care about

"If it feels generic, I am not done with it yet."

Contact

Reach out regarding game design, collaboration, or projects.

Send a direct message through the form or connect via public profiles.