FLATLINE
Survival pressure centered on high-stakes directional timing and precision reflexes.
CosmicGamez / CosmicBrainz07
I make browser experiments, prototype hard in Unreal Engine 5, and obsess over movement, atmosphere, and interface feel until the whole thing hits right. I build everything under CosmicGamez. FLATLINE is a pulse-pumping survival concept, while Fractured Horizon remains the long-range signal.
Survival pressure centered on high-stakes directional timing and precision reflexes.
A high-tempo look at directional heartbeat timing and movement mechanics.
Reddit is where raw technical devlogs go first. YouTube tracks bigger visual milestones.
Public builds
Explore my playable releases, game jam builds, and Unreal Engine 5 movement experiments.
Devlog / updates
Follow development breakdowns, Blueprint systems, and movement iteration directly through Reddit and YouTube.
About
I am a solo indie game developer and digital artist working under CosmicGamez. I design across Unreal Engine 5 and web technologies, craft game UI, and focus on fast iteration by shipping releases.
I use smaller public releases to sharpen mechanics, then larger prototypes to push movement, tone, combat feel, and pacing until they hit the target feeling.
UX/UI design is key to every build. If the interface feels unresponsive, the gameplay suffers.
"If it feels generic, I am not done with it yet."
Contact
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